Baking Radiance Fields in Textured Meshes
Realtime LiDAR based localization for ground vehicles in a premapped environment
Multi-bounce ray marching using a sparse voxel octree
Uses GPU
Realtime 6-axis machining simulation using Dexels
Cellular Automata based simulation of formation of a snowflake
Cellular Automata by John Horton Conway
Browser demo | Uses GPU